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Adventure Fantasy Game

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An original Old School Fantasy game.
New School Game Mechanics, Old School Adventure Game.

Simple, d6-based game mechanics. Characters improve by Plundering, completing Accomplishments, or by actually trying to do stuff.

No clerics, no XPs, memorization or other legacy rules, no accounting, but still compatible with Old School material without conversion.

5MORE Resolution System, skills improving with use.

Relaxed multiclassing and character growth.

Two combat systems:
5MAIL: quick and easy
FIGHTMORE: combat as melee challenges, armour reduces damage.

Meaningful religions and worship rules. Enough with clerics!

Mana-based system and more than 90 new spells.
Enough with vancian magic!

Campaign creation: Accomplishments, Holdings
and MOSTROTRON, a monster generator.

Contains also a 15 pages introductory adventure "The Temple Beneath the Harga Volcano", a self-contained sandbox setting. It features cannibals, terrorscarabs, exploration, a marginally active volcano, inhospitable locals, glaciers, a giant or two and heads on sticks.

And Squid Templars of Cthulhu.

Free Rules: Character generation and 5MORE
Plays quick and easy, like it should.

Adventury Fantasy Game Bundle

The Bundle contains Adventure Fantasy Game rules, plus both Wonder & Wickedness and Pergamino Barocco.

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